Fitness

An individual’s fitness level has a major effect on his performance and is lost during his exertions both on and off the field (ie. both matches and training).

At the lowest levels of fitness a player will be barely able to perform.

The game’s maker has suggested that lively fitness is “normal”. The effect of playing with less than sublime fitness is not precisely known: BT-Allan has said the effect declining fitness has on performance is not linear, so the difference between sublime and energetic is smaller than that between invigorated and lively for example.

Personal fitness levels are updated daily during the daily updates.

What causes a player’s fitness level to drop?
Factors causing a decrease in a player’s fitness are:

  • The type of match.
  • The player’s level of involvement in a game.
  • The match orders used in the game, if it is a competitive fixture.
  • The number of training net sessions a player is receiving and the intensity % of the training.

Type of match

If a player plays a competitive match, his fitness level will go down. Friendlies have no impact on player fitness.

First Class matches are naturally more tiresome and draining for a player than a One Day match.
All players lose around half a level of fitness after the final day of a FC match, on top of what they lose for their own personal contribution. 

During an FC match – if some players do not bat or bowl (because you bowl the opposition out easily and reach batting targets quickly), the effect to fitness of the ‘non-playing’ players is still significant in total. It’s relatively small on the non-final days and fairly large on the final day (be it 2nd or 3rd day). Will also depend on stamina to some extent as over a day or two, superb stamina will gain fitness back about as quick as just fielding will lose it.

Player’s involvement in match

There’s a cost for taking part in any match, then a hit based on how long the player bats/bowls/fields on top of that.

The more the player does in the match, the more his personal fitness level may be depleted (eg. scoring 100 and bowling 10 overs in a League or Cup game will drop fitness by approx 2 levels)
A player will lose a very small amount of fitness as a result of:

  • facing a ball, as a batsman
  • bowling a ball, as a bowler

Research has revealed that a player will:

  • lose more fitness per ball faced as a batsman, than per ball bowled as a bowler.

Match orders
Match orders affect all players who play in the match:

  • ‘Take It Easy’ – fitness loss of the players will decrease by around 30% (compared to a PAN).
  • ‘Play As Normal’ – players will lose a ‘normal’ amount of fitness.
  • ‘Go For It’ – fitness loss of the players will increase by about 50% (compared to a PAN).

Research has revealed that a player will:

  • lose more fitness per ball faced in FC matches, than per ball faced in a OD GFI match.

Training

When a player is being trained in the nets, his fitness level will go down. The harder you train a player, the further his fitness will fall.

The fitness hit for a training net is believed to be around 0.4 of a fitness level per net.

Stamina training reduces fitness at the same rate as any other kind of training net.

A player’s fitness level does not impact the effectiveness of the training he receives.

What makes Player Fitness rise?

The rate of personal fitness recovery is governed by a player’s level of stamina. fitness naturally gravitates back to sublime (the top level) slowly over time.

Each day of rest that a player gets will see his fitness level rise (ie. each daily update in BT).

A player with mediocre stamina will recover a level of fitness about every 3 days, players with superb stamina will recover quicker than this.

The following table is a guess-timate of how long it takes a player to recover one level of fitness, according to his stamina level:
– Worthless (1) / 3.5 days
– Abysmal (2) / 3.37 days
– Woeful (3) / 3.24 days
– Feeble (4) / 3.11 days
– Mediocre (5) / 2.98 days
– Competent (6) / 2.85 days
– Respectable (7) / 2.72 days
– Proficient (8) / 2.59 days
– Strong (9) / 2.46 days
– Superb (10) / 2.33 days